Oxygen Not Included Game (Latest Version) Game process:
The game refers to hardcore simulators. The game process is to find solutions to emerging problems and the solution of each of them leads to the emergence of new challenges that need to be overcome. So the player must build the colonists’ shelter and machines in order to provide them with rest and food. At the same time food intake leads to waste that is toxic and leads to illness. In addition any activity of settlers leads to the fact that they inhale oxygen and exhale CO2 a high concentration of which can lead to the suffocation of duplicates.
Oxygen Not Included Game (Latest Version) Overview:
During their stay at the station the colonists are additionally characterized by a number of changing properties such as stress level fatigue filling the bladder etc. Stress is increased due to various factors (interrupted sleep fever …). Too high levels of stress can lead to the character starting to rage and break down equipment or it can lead to vomiting. Stress can be removed such as good food massage etc. Fatigue reduces the physical capabilities of the colonist after filling the bladder the cosmonaut rushes to the toilet and so on.
Initially the player has three colonists. But over time other prints can be printed on the bioprinter and thus the number of inhabitants can increase. At the same time astronauts may die 6. It is impossible to control the colonists directly. The player can only give assignments for the performance of certain works and their settlers do according to their needs priorities station stocks and other factors. But at the same time the player has a number of tools at his disposal. So he can prohibit certain colonists from performing certain works. For example only those residents who are good at construction entrust the erection of new structures. Also the player can turn off certain systems assign priorities to the work performed etc.